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Oct 7

Astra: A Multi-Agent System for GPU Kernel Performance Optimization

GPU kernel optimization has long been a central challenge at the intersection of high-performance computing and machine learning. Efficient kernels are crucial for accelerating large language model (LLM) training and serving, yet attaining high performance typically requires extensive manual tuning. Compiler-based systems reduce some of this burden, but still demand substantial manual design and engineering effort. Recently, researchers have explored using LLMs for GPU kernel generation, though prior work has largely focused on translating high-level PyTorch modules into CUDA code. In this work, we introduce Astra, the first LLM-based multi-agent system for GPU kernel optimization. Unlike previous approaches, Astra starts from existing CUDA implementations extracted from SGLang, a widely deployed framework for serving LLMs, rather than treating PyTorch modules as the specification. Within Astra, specialized LLM agents collaborate through iterative code generation, testing, profiling, and planning to produce kernels that are both correct and high-performance. On kernels from SGLang, Astra achieves an average speedup of 1.32x using zero-shot prompting with OpenAI o4-mini. A detailed case study further demonstrates that LLMs can autonomously apply loop transformations, optimize memory access patterns, exploit CUDA intrinsics, and leverage fast math operations to yield substantial performance gains. Our work highlights multi-agent LLM systems as a promising new paradigm for GPU kernel optimization. Our code is publicly available at https://github.com/Anjiang-Wei/Astra.

  • 8 authors
·
Sep 9, 2025

CUDA-L2: Surpassing cuBLAS Performance for Matrix Multiplication through Reinforcement Learning

In this paper, we propose CUDA-L2, a system that combines large language models (LLMs) and reinforcement learning (RL) to automatically optimize Half-precision General Matrix Multiply (HGEMM) CUDA kernels. Using CUDA execution speed as the RL reward, CUDA-L2 automatically optimizes HGEMM kernels across 1,000 configurations. CUDA-L2 systematically outperforms major matmul baselines to date, from the widely-used {\it torch.matmul} to state-of-the-art Nvidia's closed-source libraries, i.e., {\it cuBLAS}, {\it cuBLASLt}. In offline mode, where kernels are executed consecutively without time intervals, CUDA-L2 yields +22.0\% over {\it torch.matmul} on average; +19.2\% over {\it cuBLAS} using the optimal layout configuration (normal-normal NN and transposed-normal TN); +16.8\% over {\it cuBLASLt-heuristic}, which queries {\it cuBLASLt} library and selects the algorithm based on the heuristic's suggestion; and +11.4\% over the most competitive {\it cuBLASLt-AutoTuning} model, which selects the fastest algorithm from up to 100 candidates from {\it cuBLASLt}'s suggestions. In server mode, where kernels are executed at random intervals simulating real-time inference, the speedups further increase to +28.7\%, +26.0\%, +22.4\%, and +15.9\% for {\it torch.matmul}, {\it cuBLAS}, {\it cuBLASLt-heuristic}, and {\it cuBLASLt-AutoTuning} respectively. CUDA-L2 shows that even the most performance-critical, heavily-optimized kernels like HGEMM can be improved through LLM-guided RL automation by systematically exploring configuration spaces at scales impractical for humans. Project and code can be found at github.com/deepreinforce-ai/CUDA-L2

ornith-ai Ornith
·
Dec 2, 2025 2

CUDA-L1: Improving CUDA Optimization via Contrastive Reinforcement Learning

The exponential growth in demand for GPU computing resources, driven by the rapid advancement of Large Language Models, has created an urgent need for automated CUDA optimization strategies. While recent advances in LLMs show promise for code generation, current SOTA models (e.g. R1, o1) achieve low success rates in improving CUDA speed. In this paper, we introduce CUDA-L1, an automated reinforcement learning framework for CUDA optimization. CUDA-L1 achieves performance improvements on the CUDA optimization task: trained on NVIDIA A100, it delivers an average speedup of x17.7 across all 250 CUDA kernels of KernelBench, with peak speedups reaching x449. Furthermore, the model also demonstrates excellent portability across GPU architectures, achieving average speedups of x17.8 on H100, x19.0 on RTX 3090, x16.5 on L40, x14.7 on H800, and x13.9 on H20 despite being optimized specifically for A100. Beyond these benchmark results, CUDA-L1 demonstrates several remarkable properties: 1) Discovers a variety of CUDA optimization techniques and learns to combine them strategically to achieve optimal performance; 2) Uncovers fundamental principles of CUDA optimization; 3) Identifies non-obvious performance bottlenecks and rejects seemingly beneficial optimizations that harm performance. The capabilities of CUDA-L1 demonstrate that reinforcement learning can transform an initially poor-performing LLM into an effective CUDA optimizer through speedup-based reward signals alone, without human expertise or domain knowledge. More importantly, the trained RL model extend the acquired reasoning abilities to new kernels. This paradigm opens possibilities for automated optimization of CUDA operations, and holds promise to substantially promote GPU efficiency and alleviate the rising pressure on GPU computing resources.

  • 5 authors
·
Jul 18, 2025 6

CUDA-LLM: LLMs Can Write Efficient CUDA Kernels

Large Language Models (LLMs) have demonstrated strong capabilities in general-purpose code generation. However, generating the code which is deeply hardware-specific, architecture-aware, and performance-critical, especially for massively parallel GPUs, remains a complex challenge. In this work, we explore the use of LLMs for the automated generation and optimization of CUDA programs, with the goal of producing high-performance GPU kernels that fully exploit the underlying hardware. To address this challenge, we propose a novel framework called Feature Search and Reinforcement (FSR). FSR jointly optimizes compilation and functional correctness, as well as the runtime performance, which are validated through extensive and diverse test cases, and measured by actual kernel execution latency on the target GPU, respectively. This approach enables LLMs not only to generate syntactically and semantically correct CUDA code but also to iteratively refine it for efficiency, tailored to the characteristics of the GPU architecture. We evaluate FSR on representative CUDA kernels, covering AI workloads and computational intensive algorithms. Our results show that LLMs augmented with FSR consistently guarantee correctness rates. Meanwhile, the automatically generated kernels can outperform general human-written code by a factor of up to 179times in execution speeds. These findings highlight the potential of combining LLMs with performance reinforcement to automate GPU programming for hardware-specific, architecture-sensitive, and performance-critical applications.

  • 5 authors
·
Jun 10, 2025

StitchCUDA: An Automated Multi-Agents End-to-End GPU Programing Framework with Rubric-based Agentic Reinforcement Learning

Modern machine learning (ML) workloads increasingly rely on GPUs, yet achieving high end-to-end performance remains challenging due to dependencies on both GPU kernel efficiency and host-side settings. Although LLM-based methods show promise on automated GPU kernel generation, prior works mainly focus on single-kernel optimization and do not extend to end-to-end programs, hindering practical deployment. To address the challenge, in this work, we propose StitchCUDA, a multi-agent framework for end-to-end GPU program generation, with three specialized agents: a Planner to orchestrate whole system design, a Coder dedicated to implementing it step-by-step, and a Verifier for correctness check and performance profiling using Nsys/NCU. To fundamentally improve the Coder's ability in end-to-end GPU programming, StitchCUDA integrates rubric-based agentic reinforcement learning over two atomic skills, task-to-code generation and feedback-driven code optimization, with combined rubric reward and rule-based reward from real executions. Therefore, the Coder learns how to implement advanced CUDA programming techniques (e.g., custom kernel fusion, cublas epilogue), and we also effectively prevent Coder's reward hacking (e.g., just copy PyTorch code or hardcoding output) during benchmarking. Experiments on KernelBench show that StitchCUDA achieves nearly 100% success rate on end-to-end GPU programming tasks, with 1.72x better speedup over the multi-agent baseline and 2.73x than the RL model baselines.

  • 6 authors
·
Mar 3

Memory-Efficient Acceleration of Block Low-Rank Foundation Models on Resource Constrained GPUs

Recent advances in transformer-based foundation models have made them the default choice for many tasks, but their rapidly growing size makes fitting a full model on a single GPU increasingly difficult and their computational cost prohibitive. Block low-rank (BLR) compression techniques address this challenge by learning compact representations of weight matrices. While traditional low-rank (LR) methods often incur sharp accuracy drops, BLR approaches such as Monarch and BLAST can better capture the underlying structure, thus preserving accuracy while reducing computations and memory footprints. In this work, we use roofline analysis to show that, although BLR methods achieve theoretical savings and practical speedups for single-token inference, multi-token inference often becomes memory-bound in practice, increasing latency despite compiler-level optimizations in PyTorch. To address this, we introduce custom Triton kernels with partial fusion and memory layout optimizations for both Monarch and BLAST. On memory-constrained NVIDIA GPUs such as Jetson Orin Nano and A40, our kernels deliver up to 3.76times speedups and 3times model size compression over PyTorch dense baselines using CUDA backend and compiler-level optimizations, while supporting various models including Llama-7/1B, GPT2-S, DiT-XL/2, and ViT-B. Our code is available at https://github.com/pabillam/mem-efficient-blr.

  • 6 authors
·
Jan 16

OptiML: An End-to-End Framework for Program Synthesis and CUDA Kernel Optimization

Generating high-performance CUDA kernels remains challenging due to the need to navigate a combinatorial space of low-level transformations under noisy and expensive hardware feedback. Although large language models can synthesize functionally correct CUDA code, achieving competitive performance requires systematic exploration and verification of optimization choices. We present OptiML, an end-to-end framework that maps either natural-language intent or input CUDA code to performance-optimized CUDA kernels by formulating kernel optimization as search under verification. OptiML consists of two decoupled stages. When the input is natural language, a Mixture-of-Thoughts generator (OptiML-G) acts as a proposal policy over kernel implementation strategies, producing an initial executable program. A search-based optimizer (OptiML-X) then refines either synthesized or user-provided kernels using Monte Carlo Tree Search over LLM-driven edits, guided by a hardware-aware reward derived from profiler feedback. Each candidate transformation is compiled, verified, and profiled with Nsight Compute, and evaluated by a composite objective that combines runtime with hardware bottleneck proxies and guardrails against regressions. We evaluate OptiML in both synthesis-and-optimize and optimization-only settings on a diverse suite of CUDA kernels. Results show that OptiML consistently discovers verified performance improvements over strong LLM baselines and produces interpretable optimization trajectories grounded in profiler evidence.

  • 6 authors
·
Feb 11

WarpGuard: Protected-Site Control-Flow Integrity for CUDA SASS Binaries

Recent CUDA exploitation work shows that GPU memory bugs can escalate into device-side control-flow corruption, as kernels later consume corrupted return continuations, function pointers, dispatch-table entries, or branch targets. For deployed CUDA binaries, the relevant security boundary is executed NVIDIA SASS, after PTX lowering, inlining, ABI decisions, register allocation, spills, predication, and SIMT execution; source- or PTX-level policies do not capture this boundary. We present WarpGuard, to our knowledge the first protected-site CFI system for CUDA device binaries operating on executed SASS. WarpGuard enforces at protected sites: recovered SASS instructions or sequences that consume control-flow state, provide sufficient binary evidence to derive policy, are checked before release, and fail closed on violation. It authenticates backward-edge continuation state for instrumented returns, validates recoverable forward targets per site, and reports fixed-edge, unsupported, profile-excluded, fallback, and no-surface outcomes outside the protected denominator. On 77 CUDA artifacts, WarpGuard classifies 51,621 SASS control-flow sites, including 1,343 returns and 154 supported forward target-set entries, and records 52.2 million dynamic checks. In representative backward- and forward-edge corruption attacks, native execution reaches attacker-selected behavior, detect-only mode records the expected violation, and enforcement fails closed before releasing the invalid protected transfer. Public-code evidence shows that the same SASS consumption patterns occur in real CUDA systems, including runtime dispatch tables, cuFFT callbacks, generated callable tables, and uploaded device-function pointers. WarpGuard delivers auditable protected-site CFI for CUDA SASS and separates dynamic-instrumentation enforcement from callback-free SASS timing and patch-cache feasibility.

  • 1 authors
·
Jun 9

Towards Robust Agentic CUDA Kernel Benchmarking, Verification, and Optimization

Recent advances in large language models (LLMs) demonstrate their effectiveness in scaling test-time compute for software engineering tasks. However, these approaches often focus on high-level solutions, with limited attention to optimizing low-level CUDA kernel implementations. Additionally, existing kernel generation benchmarks suffer from exploitable loopholes and insufficient diversity in testing conditions, hindering true generalization assessment. To address these limitations, we introduce robust-kbench, a new benchmark for rigorous evaluation of kernel performance and correctness across varied scenarios. Furthermore, we present a comprehensive agentic framework that automates CUDA kernel discovery, verification, and optimization. This pipeline enables frontier LLMs to translate torch code to CUDA kernels and iteratively improve their runtime within our robust evaluation setting. Our sequential workflow first translates PyTorch code into equivalent CUDA kernels. It then optimizes their runtime using a novel evolutionary meta-generation procedure tailored to the CUDA ecosystem, guided by LLM-based verifiers for correctness and efficient filtering. Evaluated on robust-kbench, our approach produces CUDA kernels outperforming torch implementations for practical applications, including forward and backward passes. It can fuse operations and deploy various runtime optimization strategies. The verifier workflow accurately classifies incorrect kernels, enhancing hardware verification efficiency.

  • 6 authors
·
Sep 16, 2025

Accurate Computation of the Logarithm of Modified Bessel Functions on GPUs

Bessel functions are critical in scientific computing for applications such as machine learning, protein structure modeling, and robotics. However, currently, available routines lack precision or fail for certain input ranges, such as when the order v is large, and GPU-specific implementations are limited. We address the precision limitations of current numerical implementations while dramatically improving the runtime. We propose two novel algorithms for computing the logarithm of modified Bessel functions of the first and second kinds by computing intermediate values on a logarithmic scale. Our algorithms are robust and never have issues with underflows or overflows while having relative errors on the order of machine precision, even for inputs where existing libraries fail. In C++/CUDA, our algorithms have median and maximum speedups of 45x and 6150x for GPU and 17x and 3403x for CPU, respectively, over the ranges of inputs and third-party libraries tested. Compared to SciPy, the algorithms have median and maximum speedups of 77x and 300x for GPU and 35x and 98x for CPU, respectively, over the tested inputs. The ability to robustly compute a solution and the low relative errors allow us to fit von Mises-Fisher, vMF, distributions to high-dimensional neural network features. This is, e.g., relevant for uncertainty quantification in metric learning. We obtain image feature data by processing CIFAR10 training images with the convolutional layers of a pre-trained ResNet50. We successfully fit vMF distributions to 2048-, 8192-, and 32768-dimensional image feature data using our algorithms. Our approach provides fast and accurate results while existing implementations in SciPy and mpmath fail to fit successfully. Our approach is readily implementable on GPUs, and we provide a fast open-source implementation alongside this paper.

  • 3 authors
·
Sep 13, 2024

CudaForge: An Agent Framework with Hardware Feedback for CUDA Kernel Optimization

Developing efficient CUDA kernels is increasingly critical for AI applications such as large-scale LLM training. However, manual kernel design is both costly and time-consuming, motivating automatic approaches that leverage LLMs for code generation. Existing methods for automatic kernel generation, however, often produce low-efficiency kernels, incur high computational overhead, and fail to generalize across settings. In this work, we propose CudaForge, a training-free multi-agent workflow for CUDA kernel generation and optimization. Our workflow is inspired by the iterative workflow of human experts, which contains steps such as developing initial kernels, testing correctness, analyzing hardware feedback, and iterative improvement. More specifically, CudaForge employs two LLM agents: a Coder and a Judge, that iteratively generate, correct, and optimize CUDA kernels, while integrating hardware feedback such as Nsight Compute (NCU) metrics. In extensive evaluations, we show that CudaForge, by leveraging base models like OpenAI-o3, achieves 97.6\% correctness of generated kernels and an average 1.68times speedup over PyTorch baselines, substantially surpassing state-of-the-art models including OpenAI-o3 and Kevin on KernelBench.Beyond accuracy and speed, CudaForge demonstrates strong generalization across GPUs (A100, RTX 6000, 4090, 3090) and base models (OpenAI-o3, GPT-5, gpt-oss-120B, Claude-Sonnet-4, QwQ-32B), while maintaining high efficiency. In particular, generating an optimized kernel takes about 26.5 minutes on one RTX6000 and incurs about \ 0.3 API cost, which is significantly cheaper than existing agentic work that costs 6 H100 hours and 5 API cost per kernel. Our results highlight that multi-agent, training-free workflows can enable cost-effective, generalizable, and high-performance CUDA kernel optimization. Code available at https://github.com/OptimAI-Lab/CudaForge

  • 6 authors
·
Oct 23, 2025

HPCTransCompile: An AI Compiler Generated Dataset for High-Performance CUDA Transpilation and LLM Preliminary Exploration

The rapid growth of deep learning has driven exponential increases in model parameters and computational demands. NVIDIA GPUs and their CUDA-based software ecosystem provide robust support for parallel computing, significantly alleviating computational bottlenecks. Meanwhile, due to the cultivation of user programming habits and the high performance of GPUs, the CUDA ecosystem has established a dominant position in the field of parallel software. This dominance requires other hardware platforms to support CUDA-based software with performance portability. However, translating CUDA code to other platforms poses significant challenges due to differences in parallel programming paradigms and hardware architectures. Existing approaches rely on language extensions, domain-specific languages (DSLs), or compilers but face limitations in workload coverage and generalizability. Moreover, these methods often incur substantial development costs. Recently, LLMs have demonstrated extraordinary potential in various vertical domains, especially in code-related tasks. However, the performance of existing LLMs in CUDA transpilation, particularly for high-performance code, remains suboptimal. To address these challenges, we propose a novel framework for generating high-performance CUDA and corresponding platform code pairs, leveraging AI compiler and automatic optimization technology. We further enhance the framework with a graph-based data augmentation method and introduce HPCTransEval, a benchmark for evaluating LLM performance on CUDA transpilation. We conduct experiments using CUDA-to-CPU transpilation as a case study on leading LLMs. The speedup ratio of the CPU operators has an average improvemnet of 43.8\%, highlighting the potential of LLMs to address compatibility challenges within the CUDA ecosystem. Our code is available at https://github.com/PJLAB-CHIP/HPCTransCompile.

  • 10 authors
·
Jun 12, 2025

CUDA-Harness: Harnessing Agentic CUDA Kernel Generation and Optimization from Natural Language

Developing high-performance CUDA kernels demands specialized knowledge in algorithm implementation, correctness validation, and hardware-aware parallel optimization, creating a substantial expertise barrier and making generating CUDA kernels directly from natural language (Text2CUDA) essential. Meanwhile, the general-purpose code generation capability of Large Language Models (LLMs) prompts a series of works exploring LLM-based CUDA kernel generation. They mainly focus on transpilation from high-level frameworks such as PyTorch to CUDA (Torch2CUDA) rather than Text2CUDA, where models must understand the high-level input semantics and handle low-level kernel implementation and validation. Additionally, these methods are vulnerable to reward hacking due to reliance on predefined test inputs. In this paper, we propose CUDA-Harness, a framework for harnessing agentic CUDA kernel generation and optimization from natural language. Specifically, we introduce Intermediate-Structured Generation to connect high-level semantic understanding with low-level kernel generation. To dilute reward hacking in Text2CUDA, we construct Synthesis-Based Verification to provide isolated test data and progressive validation. Furthermore, we propose Feedback-Adaptive Evolution, a kernel evolution strategy that prioritizes correctness while optimizing performance. Finally, through extensive experiments, we demonstrate the effectiveness of CUDA-Harness, with further evaluations illustrating generalization across LLMs, hardware platforms, and to C-to-CUDA transpilation.

  • 3 authors
·
Aug 29

Benchmarking and Dissecting the Nvidia Hopper GPU Architecture

Graphics processing units (GPUs) are continually evolving to cater to the computational demands of contemporary general-purpose workloads, particularly those driven by artificial intelligence (AI) utilizing deep learning techniques. A substantial body of studies have been dedicated to dissecting the microarchitectural metrics characterizing diverse GPU generations, which helps researchers understand the hardware details and leverage them to optimize the GPU programs. However, the latest Hopper GPUs present a set of novel attributes, including new tensor cores supporting FP8, DPX, and distributed shared memory. Their details still remain mysterious in terms of performance and operational characteristics. In this research, we propose an extensive benchmarking study focused on the Hopper GPU. The objective is to unveil its microarchitectural intricacies through an examination of the new instruction-set architecture (ISA) of Nvidia GPUs and the utilization of new CUDA APIs. Our approach involves two main aspects. Firstly, we conduct conventional latency and throughput comparison benchmarks across the three most recent GPU architectures, namely Hopper, Ada, and Ampere. Secondly, we delve into a comprehensive discussion and benchmarking of the latest Hopper features, encompassing the Hopper DPX dynamic programming (DP) instruction set, distributed shared memory, and the availability of FP8 tensor cores. The microbenchmarking results we present offer a deeper understanding of the novel GPU AI function units and programming features introduced by the Hopper architecture. This newfound understanding is expected to greatly facilitate software optimization and modeling efforts for GPU architectures. To the best of our knowledge, this study makes the first attempt to demystify the tensor core performance and programming instruction sets unique to Hopper GPUs.

  • 6 authors
·
Feb 20, 2024

WarpCore: A Library for fast Hash Tables on GPUs

Hash tables are ubiquitous. Properties such as an amortized constant time complexity for insertion and querying as well as a compact memory layout make them versatile associative data structures with manifold applications. The rapidly growing amount of data emerging in many fields motivated the need for accelerated hash tables designed for modern parallel architectures. In this work, we exploit the fast memory interface of modern GPUs together with a parallel hashing scheme tailored to improve global memory access patterns, to design WarpCore -- a versatile library of hash table data structures. Unique device-sided operations allow for building high performance data processing pipelines entirely on the GPU. Our implementation achieves up to 1.6 billion inserts and up to 4.3 billion retrievals per second on a single GV100 GPU thereby outperforming the state-of-the-art solutions cuDPP, SlabHash, and NVIDIA RAPIDS cuDF. This performance advantage becomes even more pronounced for high load factors of over 90%. To overcome the memory limitation of a single GPU, we scale our approach over a dense NVLink topology which gives us close-to-optimal weak scaling on DGX servers. We further show how WarpCore can be used for accelerating a real world bioinformatics application (metagenomic classification) with speedups of over two orders-of-magnitude against state-of-the-art CPU-based solutions. WC is written in C++/CUDA-C and is openly available at https://github.com/sleeepyjack/warpcore.

  • 7 authors
·
Nov 10, 2020

KernelFoundry: Hardware-aware evolutionary GPU kernel optimization

Optimizing GPU kernels presents a significantly greater challenge for large language models (LLMs) than standard code generation tasks, as it requires understanding hardware architecture, parallel optimization strategies, and performance profiling outputs. Most existing LLM-based approaches to kernel generation rely on simple prompting and feedback loops, incorporating hardware awareness only indirectly through profiling feedback. We introduce KernelFoundry, an evolutionary framework that efficiently explores the GPU kernel design space through three key mechanisms: (1) MAP-Elites quality-diversity search with kernel-specific behavioral dimensions to sustain exploration across diverse optimization strategies; (2) meta-prompt evolution, which co-evolves prompts with kernels to uncover task-specific optimization strategies, and (3) template-based parameter optimization to tune kernels to inputs and hardware. We evaluate this framework on KernelBench, robust-kbench, and custom tasks, generating SYCL kernels as a cross-platform GPU programming model and CUDA kernels for comparison to prior work. Our approach consistently outperforms the baseline methods, achieving an average speedup of 2.3x on KernelBench for SYCL. Moreover, KernelFoundry is implemented as a distributed framework with remote access to diverse hardware, enabling rapid benchmarking and featuring a flexible user input layer that supports kernel generation for a wide range of real-world use cases beyond benchmarking.

  • 5 authors
·
Mar 12

VibeTensor: System Software for Deep Learning, Fully Generated by AI Agents

VIBETENSOR is an open-source research system software stack for deep learning, generated by LLM-powered coding agents under high-level human guidance. In this paper, "fully generated" refers to code provenance: implementation changes were produced and applied as agent-proposed diffs; validation relied on agent-run builds, tests, and differential checks, without per-change manual diff review. It implements a PyTorch-style eager tensor library with a C++20 core (CPU+CUDA), a torch-like Python overlay via nanobind, and an experimental Node.js/TypeScript interface. Unlike thin bindings, VIBETENSOR includes its own tensor/storage system, schema-lite dispatcher, reverse-mode autograd, CUDA runtime (streams/events/graphs), a stream-ordered caching allocator with diagnostics, and a stable C ABI for dynamically loaded operator plugins. We view this release as a milestone for AI-assisted software engineering: it shows coding agents can generate a coherent deep learning runtime spanning language bindings down to CUDA memory management, validated primarily by builds and tests. We describe the architecture, summarize the workflow used to produce and validate the system, and evaluate the artifact. We report repository scale and test-suite composition, and summarize reproducible microbenchmarks from an accompanying AI-generated kernel suite, including fused attention versus PyTorch SDPA/FlashAttention. We also report end-to-end training sanity checks on 3 small workloads (sequence reversal, ViT, miniGPT) on NVIDIA H100 (Hopper, SM90) and Blackwell-class GPUs; multi-GPU results are Blackwell-only and use an optional CUTLASS-based ring-allreduce plugin gated on CUDA 13+ and sm103a toolchain support. Finally, we discuss failure modes in generated system software, including a "Frankenstein" composition effect where locally correct subsystems interact to yield globally suboptimal performance.

  • 15 authors
·
Jan 20

Tawa: Automatic Warp Specialization for Modern GPUs with Asynchronous References

Modern GPUs feature specialized hardware units that enable high-performance, asynchronous dataflow execution. However, the conventional SIMT programming model is fundamentally misaligned with this task-parallel hardware, creating a significant programmability gap. While hardware-level warp specialization is the key to unlocking peak performance, it forces developers to manually orchestrate complex, low-level communication and software pipelines--a process that is labor-intensive, error-prone, and unsustainable. To address this challenge, we present Tawa, an automated compiler that systematically generates high-performance, warp-specialized code from a high-level, tile-based program. Central to our approach is a novel IR abstraction, asynchronous references (aref), which expresses warp-level communication without exposing low-level hardware details. Using this abstraction, Tawa automatically partitions programs into producer-consumer roles and manages the intricate dataflow pipeline, relieving developers of invasive kernel rewriting. Evaluation on NVIDIA H100 GPUs across representative LLM kernels shows that Tawa delivers high hardware utilization, achieving up to 1.1times speedup over highly optimized cuBLAS GEMM kernels. For attention workloads, Tawa attains 1.2times speedup over Triton and matches the performance of the hand-optimized CUTLASS C++ FlashAttention-3 kernel with far less programming effort.

  • 11 authors
·
Dec 9, 2025

HipKittens: Fast and Furious AMD Kernels

AMD GPUs offer state-of-the-art compute and memory bandwidth; however, peak performance AMD kernels are written in raw assembly. To address the difficulty of mapping AI algorithms to hardware, recent work proposes C++ embedded and PyTorch-inspired domain-specific languages like ThunderKittens (TK) to simplify high performance AI kernel development on NVIDIA hardware. We explore the extent to which such primitives -- for explicit tile-based programming with optimized memory accesses and fine-grained asynchronous execution across workers -- are NVIDIA-specific or general. We provide the first detailed study of the programming primitives that lead to performant AMD AI kernels, and we encapsulate these insights in the HipKittens (HK) programming framework. We find that tile-based abstractions used in prior DSLs generalize to AMD GPUs, however we need to rethink the algorithms that instantiate these abstractions for AMD. We validate the HK primitives across CDNA3 and CDNA4 AMD platforms. In evaluations, HK kernels compete with AMD's hand-optimized assembly kernels for GEMMs and attention, and consistently outperform compiler baselines. Moreover, assembly is difficult to scale to the breadth of AI workloads; reflecting this, in some settings HK outperforms all available kernel baselines by 1.2-2.4times (e.g., d=64 attention, GQA backwards, memory-bound kernels). These findings help pave the way for a single, tile-based software layer for high-performance AI kernels that translates across GPU vendors. HipKittens is released at: https://github.com/HazyResearch/HipKittens.

  • 9 authors
·
Nov 11, 2025 1

ConCuR: Conciseness Makes State-of-the-Art Kernel Generation

GPU kernel generation by LLMs has recently experienced rapid development, leveraging test-time scaling and reinforcement learning techniques. However, a key challenge for kernel generation is the scarcity of high-quality data, as most high-quality kernels are proprietary and not open-source. This challenge prevents us from leveraging supervised fine-tuning to align LLMs to the kernel generation task. To address this challenge, we develop a pipeline that generates and curates high-quality CUDA kernels with reasoning traces, motivated by a critical observation that concise yet informative reasoning traces result in robust generation of high-performance kernels. Using this pipeline, we construct our dataset ConCuR and introduce our model KernelCoder, which is the first model trained on a curated dataset consisting of PyTorch, reasoning, and CUDA kernel pairs, to our knowledge. In the KernelBench setup, our model achieves significant improvements over the existing top-performing model, QwQ-32B, and outperforms all open-source models fine-tuned for kernel generation, as well as frontier models such as DeepSeek-V3.1-Think and Claude-4-sonnet. Finally, we show that the average reasoning length can serve as a metric to assess the difficulty of kernel generation tasks. The observations, metrics, and our data collection and curation pipeline can help obtain better data in the kernel generation task in the future.

  • 4 authors
·
Oct 8, 2025

KernelBlaster: Continual Cross-Task CUDA Optimization via Memory-Augmented In-Context Reinforcement Learning

Optimizing CUDA code across multiple generations of GPU architectures is challenging, as achieving peak performance requires an extensive exploration of an increasingly complex, hardware-specific optimization space. Traditional compilers are constrained by fixed heuristics, whereas finetuning Large Language Models (LLMs) can be expensive. However, agentic workflows for CUDA code optimization have limited ability to aggregate knowledge from prior exploration, leading to biased sampling and suboptimal solutions. We propose KernelBlaster, a Memory-Augmented In-context Reinforcement Learning (MAIC-RL) framework designed to improve CUDA optimization search capabilities of LLM-based GPU coding agents. KernelBlaster enables agents to learn from experience and make systematically informed decisions on future tasks by accumulating knowledge into a retrievable Persistent CUDA Knowledge Base. We propose a novel profile-guided, textual-gradient-based agentic flow for CUDA generation and optimization to achieve high performance across generations of GPU architectures. KernelBlaster guides LLM agents to systematically explore high-potential optimization strategies beyond naive rewrites. Compared to the PyTorch baseline, our method achieves geometric mean speedups of 1.43x, 2.50x, and 1.50x on KernelBench Levels 1, 2, and 3, respectively. We release KernelBlaster as an open-source agentic framework, accompanied by a test harness, verification components, and a reproducible evaluation pipeline.

nvidia NVIDIA
·
Feb 15

The Fused Kernel Library: A C++ API to Develop Highly-Efficient GPU Libraries

Existing GPU libraries often struggle to fully exploit the parallel resources and on-chip memory (SRAM) of GPUs when chaining multiple GPU functions as individual kernels. While Kernel Fusion (KF) techniques like Horizontal Fusion (HF) and Vertical Fusion (VF) can mitigate this, current library implementations often require library developers to manually create fused kernels. Hence, library users rely on limited sets of pre-compiled or template-based fused kernels. This limits the use cases that can benefit from HF and VF and increases development costs. In order to solve these issues, we present a novel methodology for building GPU libraries that enables automatic on-demand HF and VF for arbitrary combinations of GPU library functions. Our methodology defines reusable, fusionable components that users combine via high-level programming interfaces. Leveraging C++17 metaprogramming features available in compilers like nvcc, our methodology generates a single and optimized fused kernel tailored to the user's specific sequence of operations at compile time, without needing a custom compiler or manual development and pre-compilation of kernel combinations. This approach abstracts low-level GPU complexities while maximizing GPU resource utilization and keeping intermediate data in SRAM. We provide an open-source implementation demonstrating significant speedups compared to traditional libraries in various benchmarks, validating the effectiveness of this methodology for improving GPU performance in the range of 2x to more than 1000x, while preserving high-level programmability.

  • 4 authors
·
Aug 9, 2025

Analyzing Modern NVIDIA GPU cores

GPUs are the most popular platform for accelerating HPC workloads, such as artificial intelligence and science simulations. However, most microarchitectural research in academia relies on GPU core pipeline designs based on architectures that are more than 15 years old. This paper reverse engineers modern NVIDIA GPU cores, unveiling many key aspects of its design and explaining how GPUs leverage hardware-compiler techniques where the compiler guides hardware during execution. In particular, it reveals how the issue logic works including the policy of the issue scheduler, the structure of the register file and its associated cache, and multiple features of the memory pipeline. Moreover, it analyses how a simple instruction prefetcher based on a stream buffer fits well with modern NVIDIA GPUs and is likely to be used. Furthermore, we investigate the impact of the register file cache and the number of register file read ports on both simulation accuracy and performance. By modeling all these new discovered microarchitectural details, we achieve 18.24% lower mean absolute percentage error (MAPE) in execution cycles than previous state-of-the-art simulators, resulting in an average of 13.98% MAPE with respect to real hardware (NVIDIA RTX A6000). Also, we demonstrate that this new model stands for other NVIDIA architectures, such as Turing. Finally, we show that the software-based dependence management mechanism included in modern NVIDIA GPUs outperforms a hardware mechanism based on scoreboards in terms of performance and area.

  • 4 authors
·
Mar 26, 2025

TEMPI: An Interposed MPI Library with a Canonical Representation of CUDA-aware Datatypes

MPI derived datatypes are an abstraction that simplifies handling of non-contiguous data in MPI applications. These datatypes are recursively constructed at runtime from primitive Named Types defined in the MPI standard. More recently, the development and deployment of CUDA-aware MPI implementations has encouraged the transition of distributed high-performance MPI codes to use GPUs. Such implementations allow MPI functions to directly operate on GPU buffers, easing integration of GPU compute into MPI codes. This work first presents a novel datatype handling strategy for nested strided datatypes, which finds a middle ground between the specialized or generic handling in prior work. This work also shows that the performance characteristics of non-contiguous data handling can be modeled with empirical system measurements, and used to transparently improve MPI_Send/Recv latency. Finally, despite substantial attention to non-contiguous GPU data and CUDA-aware MPI implementations, good performance cannot be taken for granted. This work demonstrates its contributions through an MPI interposer library, TEMPI. TEMPI can be used with existing MPI deployments without system or application changes. Ultimately, the interposed-library model of this work demonstrates MPI_Pack speedup of up to 242000x and MPI_Send speedup of up to 59000x compared to the MPI implementation deployed on a leadership-class supercomputer. This yields speedup of more than 917x in a 3D halo exchange with 3072 processes.

  • 5 authors
·
Dec 28, 2020

Making LLMs Optimize Multi-Scenario CUDA Kernels Like Experts

Optimizing GPU kernels manually is a challenging and time-consuming task. With the rapid development of LLMs, automated GPU kernel optimization is gradually becoming a tangible reality. However, current LLM-driven automated optimization methods narrowly focus on machine learning applications, such as PyTorch operator optimization, while overlooking broader domains like sparse matrix operations in scientific computing. Extending to these broader applications brings new challenges for the benchmark and algorithm. Therefore, developing a general-purpose automated kernel optimization method becomes our primary focus. In this paper, we address the absence of systematic evaluation for multi-scenario settings by introducing MSKernelBench, which spans multiple scenarios, including fundamental algebraic operations, common LLM kernels, sparse matrix operators, and scientific computing routines, each supporting both FP32 and BF16 precision. Building on this benchmark, we introduce CUDAMaster, a multi-agent, hardware-aware system for kernel optimization that leverages profiling information and automatically constructs the full compilation and execution toolchain. Experimental results demonstrate that CUDAMaster achieves significant speedups across most operators, outperforming Astra by about 35%. In several cases, its performance matches or surpasses that of highly optimized, closed-source libraries such as cuBLAS. A demo showcasing the original and optimized code for each operator is available at https://hanyx2021.github.io/MSKernelBenchDemo/.

  • 5 authors
·
Mar 7 2

CUDA: Convolution-based Unlearnable Datasets

Large-scale training of modern deep learning models heavily relies on publicly available data on the web. This potentially unauthorized usage of online data leads to concerns regarding data privacy. Recent works aim to make unlearnable data for deep learning models by adding small, specially designed noises to tackle this issue. However, these methods are vulnerable to adversarial training (AT) and/or are computationally heavy. In this work, we propose a novel, model-free, Convolution-based Unlearnable DAtaset (CUDA) generation technique. CUDA is generated using controlled class-wise convolutions with filters that are randomly generated via a private key. CUDA encourages the network to learn the relation between filters and labels rather than informative features for classifying the clean data. We develop some theoretical analysis demonstrating that CUDA can successfully poison Gaussian mixture data by reducing the clean data performance of the optimal Bayes classifier. We also empirically demonstrate the effectiveness of CUDA with various datasets (CIFAR-10, CIFAR-100, ImageNet-100, and Tiny-ImageNet), and architectures (ResNet-18, VGG-16, Wide ResNet-34-10, DenseNet-121, DeIT, EfficientNetV2-S, and MobileNetV2). Our experiments show that CUDA is robust to various data augmentations and training approaches such as smoothing, AT with different budgets, transfer learning, and fine-tuning. For instance, training a ResNet-18 on ImageNet-100 CUDA achieves only 8.96%, 40.08%, and 20.58% clean test accuracies with empirical risk minimization (ERM), L_{infty} AT, and L_{2} AT, respectively. Here, ERM on the clean training data achieves a clean test accuracy of 80.66%. CUDA exhibits unlearnability effect with ERM even when only a fraction of the training dataset is perturbed. Furthermore, we also show that CUDA is robust to adaptive defenses designed specifically to break it.

  • 3 authors
·
Mar 7, 2023

MusaCoder: Native GPU Kernel Generation with Full-Stack Training on Moore Threads GPU

Native GPU kernel generation turns high-level tensor programs into executable, efficient low-level code. Existing Large Language Models (LLMs) struggle with this task, while execution-based reinforcement learning suffers from sparse rewards, reward hacking, and training instability. We present MusaCoder, a full-stack training framework for native GPU kernel generation on CUDA and MUSA backends. MusaCoder combines progressive kernel-oriented data synthesis, diversity-preserving rejection fine-tuning, and execution-feedback Reinforcement Learning (RL) through MooreEval, a distributed verifier and reward environment. To stabilize RL, MusaCoder introduces PrimeEcho for first-turn-anchored multi-turn rewards, Buffered Dynamic Retry for recovering signals from all-failed hard samples, and MirrorPop for off-policy sequence filtering. Experiments on KernelBench and a MUSA-ported variant show that MusaCoder outperforms strong open-source and proprietary baselines in both correctness and empirical speedup, with the 9B model matching or exceeding frontier closed-source models and the 27B model establishing a new state of the art. These results demonstrate not only the effectiveness of full-stack execution-feedback training for native kernel generation, but also the capability of Moore Threads GPUs to support the complete LLM post-training stack, providing a practical foundation for large-model training and optimization on emerging accelerators.

  • 10 authors
·
Jun 2

Evaluation of OpenAI Codex for HPC Parallel Programming Models Kernel Generation

We evaluate AI-assisted generative capabilities on fundamental numerical kernels in high-performance computing (HPC), including AXPY, GEMV, GEMM, SpMV, Jacobi Stencil, and CG. We test the generated kernel codes for a variety of language-supported programming models, including (1) C++ (e.g., OpenMP [including offload], OpenACC, Kokkos, SyCL, CUDA, and HIP), (2) Fortran (e.g., OpenMP [including offload] and OpenACC), (3) Python (e.g., numba, Numba, cuPy, and pyCUDA), and (4) Julia (e.g., Threads, CUDA.jl, AMDGPU.jl, and KernelAbstractions.jl). We use the GitHub Copilot capabilities powered by OpenAI Codex available in Visual Studio Code as of April 2023 to generate a vast amount of implementations given simple <kernel> + <programming model> + <optional hints> prompt variants. To quantify and compare the results, we propose a proficiency metric around the initial 10 suggestions given for each prompt. Results suggest that the OpenAI Codex outputs for C++ correlate with the adoption and maturity of programming models. For example, OpenMP and CUDA score really high, whereas HIP is still lacking. We found that prompts from either a targeted language such as Fortran or the more general-purpose Python can benefit from adding code keywords, while Julia prompts perform acceptably well for its mature programming models (e.g., Threads and CUDA.jl). We expect for these benchmarks to provide a point of reference for each programming model's community. Overall, understanding the convergence of large language models, AI, and HPC is crucial due to its rapidly evolving nature and how it is redefining human-computer interactions.

  • 5 authors
·
Jun 26, 2023

Im2win: An Efficient Convolution Paradigm on GPU

Convolution is the most time-consuming operation in deep neural network operations, so its performance is critical to the overall performance of the neural network. The commonly used methods for convolution on GPU include the general matrix multiplication (GEMM)-based convolution and the direct convolution. GEMM-based convolution relies on the im2col algorithm, which results in a large memory footprint and reduced performance. Direct convolution does not have the large memory footprint problem, but the performance is not on par with GEMM-based approach because of the discontinuous memory access. This paper proposes a window-order-based convolution paradigm on GPU, called im2win, which not only reduces memory footprint but also offers continuous memory accesses, resulting in improved performance. Furthermore, we apply a range of optimization techniques on the convolution CUDA kernel, including shared memory, tiling, micro-kernel, double buffer, and prefetching. We compare our implementation with the direct convolution, and PyTorch's GEMM-based convolution with cuBLAS and six cuDNN-based convolution implementations, with twelve state-of-the-art DNN benchmarks. The experimental results show that our implementation 1) uses less memory footprint by 23.1% and achieves 3.5times TFLOPS compared with cuBLAS, 2) uses less memory footprint by 32.8% and achieves up to 1.8times TFLOPS compared with the best performant convolutions in cuDNN, and 3) achieves up to 155times TFLOPS compared with the direct convolution. We further perform an ablation study on the applied optimization techniques and find that the micro-kernel has the greatest positive impact on performance.

  • 4 authors
·
Jun 25, 2023

SOL-ExecBench: Speed-of-Light Benchmarking for Real-World GPU Kernels Against Hardware Limits

As agentic AI systems become increasingly capable of generating and optimizing GPU kernels, progress is constrained by benchmarks that reward speedup over software baselines rather than proximity to hardware-efficient execution. We present SOL-ExecBench, a benchmark of 235 CUDA kernel optimization problems extracted from 124 production and emerging AI models spanning language, diffusion, vision, audio, video, and hybrid architectures, targeting NVIDIA Blackwell GPUs. The benchmark covers forward and backward workloads across BF16, FP8, and NVFP4, including kernels whose best performance is expected to rely on Blackwell-specific capabilities. Unlike prior benchmarks that evaluate kernels primarily relative to software implementations, SOL-ExecBench measures performance against analytically derived Speed-of-Light (SOL) bounds computed by SOLAR, our pipeline for deriving hardware-grounded SOL bounds, yielding a fixed target for hardware-efficient optimization. We report a SOL Score that quantifies how much of the gap between a release-defined scoring baseline and the hardware SOL bound a candidate kernel closes. To support robust evaluation of agentic optimizers, we additionally provide a sandboxed harness with GPU clock locking, L2 cache clearing, isolated subprocess execution, and static analysis based checks against common reward-hacking strategies. SOL-ExecBench reframes GPU kernel benchmarking from beating a mutable software baseline to closing the remaining gap to hardware Speed-of-Light.

  • 33 authors
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Mar 19

Parallel Paradigms in Modern HPC: A Comparative Analysis of MPI, OpenMP, and CUDA

This paper presents a comprehensive comparison of three dominant parallel programming models in High Performance Computing (HPC): Message Passing Interface (MPI), Open Multi-Processing (OpenMP), and Compute Unified Device Architecture (CUDA). Selecting optimal programming approaches for modern heterogeneous HPC architectures has become increasingly critical. We systematically analyze these models across multiple dimensions: architectural foundations, performance characteristics, domain-specific suitability, programming complexity, and recent advancements. We examine each model's strengths, weaknesses, and optimization techniques. Our investigation demonstrates that MPI excels in distributed memory environments with near-linear scalability for communication-intensive applications, but faces communication overhead challenges. OpenMP provides strong performance and usability in shared-memory systems and loop-centric tasks, though it is limited by shared memory contention. CUDA offers substantial performance gains for data-parallel GPU workloads, but is restricted to NVIDIA GPUs and requires specialized expertise. Performance evaluations across scientific simulations, machine learning, and data analytics reveal that hybrid approaches combining two or more models often yield optimal results in heterogeneous environments. The paper also discusses implementation challenges, optimization best practices, and emerging trends such as performance portability frameworks, task-based programming, and the convergence of HPC and Big Data. This research helps developers and researchers make informed decisions when selecting programming models for modern HPC applications, emphasizing that the best choice depends on application requirements, hardware, and development constraints.

  • 2 authors
·
Jun 17, 2025

Measuring the Checker: Mutation Analysis for GPU-Kernel Benchmark Oracles

Benchmarks for LLM-generated GPU kernels decide correctness with a few random inputs and a loose floating-point tolerance, and their verdicts now feed leaderboards and reinforcement-learning rewards. Recent work agrees these checkers are weak and patches them by hand---extra input distributions, fuzzing recipes, tighter tolerances---with no way to measure whether any patch suffices. We introduce mutation analysis as an adequacy metric for kernel-benchmark oracles: deterministic rules inject 10{,}303 compilable faults into verified CUDA implementations of 188 KernelBench problems, 7{,}384 of them with an independent kill witness; any test protocol is scored by the fraction it detects. The official check misses one in six witnessed faults (16.9%), deterministically, and the misses are skewed by family: 8.7% of arithmetic faults escape, but 78.6% of precision faults do. The metric explains why (a tolerance blind band growing with reduction size; a measured ceiling on input aggressiveness set by legitimate floating-point variance), audits the strongest existing patch (KernelBench-Verified's gain splits into +4.0 points from hidden inputs and +4.5 from tighter tolerance, a split its authors could not compute), and exposes a published fuzzing recipe that rejects correct kernels 107 times. Optimizing suites over the kill matrix reaches 98.0% detection with two inputs per problem (94.8% held-out), and the measurement's fault taxonomy teaches a test generator more than the raw faults themselves. Across 48 whole architectures, the blindness grows with scale, concentrating in deep homogeneous pipelines, and two problems prove unrefereeable: their official references violate the benchmark's own tolerance against fp64. We release everything as https://huggingface.co/datasets/Elfsong/KernelBench-M{KernelBench-M}.

LLM-42: Enabling Determinism in LLM Inference with Verified Speculation

In LLM inference, the same prompt may yield different outputs across different runs. At the system level, this non-determinism arises from floating-point non-associativity combined with dynamic batching and GPU kernels whose reduction orders vary with batch size. A straightforward way to eliminate non-determinism is to disable dynamic batching during inference, but doing so severely degrades throughput. Another approach is to make kernels batch-invariant; however, this tightly couples determinism to kernel design, requiring new implementations. This coupling also imposes fixed runtime overheads, regardless of how much of the workload actually requires determinism. Inspired by ideas from speculative decoding, we present LLM-42, a scheduling-based approach to enable determinism in LLM inference. Our key observation is that if a sequence is in a consistent state, the next emitted token is likely to be consistent even with dynamic batching. Moreover, most GPU kernels use shape-consistent reductions. Leveraging these insights, LLM-42 decodes tokens using a non-deterministic fast path and enforces determinism via a lightweight verify-rollback loop. The verifier replays candidate tokens under a fixed-shape reduction schedule, commits those that are guaranteed to be consistent across runs, and rolls back those violating determinism. LLM-42 mostly re-uses existing kernels unchanged and incurs overhead only in proportion to the traffic that requires determinism.

  • 4 authors
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Jan 29

cuSBF: A Minimizer-Aware Bloom Filter for Genomic Sequence Data on Modern GPUs

Efficient genomic k-mer indexing depends on approximate membership query (AMQ) structures that must deliver high throughput, low false-positive rates (FPR), and modest memory footprints. The Super Bloom filter (SBF) is attractive for this scenario because minimizer-guided sharding and the Findere scheme exploit the redundancy of overlapping k-mers. However, those same features cause high per-k-mer compute cost, severe register pressure, and irregular memory accesses, which hinder an effective GPU implementation. We present cuSBF, an open-source, header-only CUDA library that implements SBF for sequence-native workloads. cuSBF's design merges sectorized shards, cooperative shared-memory tiling, warp-level shard sharing, and segmented warp reductions, turning super-k-mer locality into scalable GPU parallelism. Across real genomic workloads on RTX PRO 6000 Blackwell and GH200 systems, cuSBF achieves the highest throughput among all evaluated sequence-capable baselines. On the RTX PRO 6000, it surpasses the cuCollections blocked Bloom filter baseline by up to 9.1x for insertion and 7.7x for query, while reaching up to 92x and 234x speedups over the multi-threaded CPU Super Bloom reference implementation. It also outperforms GPU-based dynamic AMQs (Cuckoo, Two-Choice, Quotient filters) by 1.5-3400x depending on workload characteristics. A parameter sweep identifies (s = 28, m = 16, H = 4) as Pareto-optimal for k = 31, yielding significantly lower FPR than cuCollections at matched memory budgets. Crucially, cuSBF's architecture-aware design sustains 85% streaming multiprocessor utilization even for out-of-cache filters - proving that sequence locality, not raw bandwidth, is the key to GPU-accelerated genomic indexing.

  • 3 authors
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Jun 22

Memory-Bound but Not Bandwidth-Limited: The Physical AI Inference Gap in Batch-1 LLM Decode

Physical AI systems, including robots, autonomous vehicles, embodied agents and edge copilots, often run a different inference workload from cloud LLM serving: single-stream, batch-1 autoregressive decode, where one robot, camera feed or user session waits on the next token. This workload is usually described as memory-bandwidth-bound. Each decode step streams model weights and the active KV cache, so latency should scale with peak HBM bandwidth. We show that this account is true but incomplete. We measure batch-1 decode for three 7 to 8B-class GQA transformers across four NVIDIA GPUs: H100 SXM5, A100-80GB SXM4, L40S and L4. We evaluate context lengths from 2048 to 16384, producing 44 valid cells under a controlled bf16 SDPA setup. The achieved fraction of peak HBM bandwidth falls as peak bandwidth rises. On the headline Qwen-2.5-7B ctx=2048 cell, an L4 reaches roughly 81 percent of its analytic memory floor, while an H100 reaches only 27 percent. Physical-AI decode is memory-dominated, but faster memory does not translate into proportional latency gains. We test the missing term with a CUDA Graphs A/B experiment. On H100 at ctx=2048, CUDA Graphs improves decode latency by 1.259x across N=10 fresh sessions, with a 95 percent bootstrap confidence interval of 1.253 to 1.267. On L4, the same intervention gives only 1.028x. This isolates a launch-side overhead that becomes visible on fast GPUs but remains mostly hidden on slower, bandwidth-bound GPUs. The deployment implication is that memory savings matter only when the runtime realises them. On L4, bf16 decode sits close to the memory floor, but common quantised paths do not recover the expected 4x weight-traffic reduction: bnb-nf4 reaches 59.36 ms/step and AutoAWQ+Marlin reaches 45.24 ms/step from a 62.32 ms bf16 baseline. GPTQ+ExLlamaV2, with Ada-tuned int4 kernels, reaches 17.36 ms/step.

  • 1 authors
·
May 27 2

KernelZero: Co-Evolving Proposer and Coder for Continuously Improved GPU Kernel Generation

High-performance GPU kernels are essential to modern machine learning systems, yet automatically generating kernels that are both correct and efficient remains challenging. Existing LLM-based approaches face two major limitations: the scarcity of high-quality training data aligned with the model's current capabilities, and the inherent trade-off between kernel correctness and performance. To address these challenges, we propose KernelZero, a co-evolution framework that continuously improves GPU kernel generation through two specialized models: a Proposer that generates Torch modules from API sets and a Coder that translates them into CUDA or Triton kernels. KernelZero uses a frontier-driven module generation mechanism to continuously produce capability-aligned training modules based on the Coder's current weaknesses. It further introduces Correctness-Aware Group Relative Policy Optimization (CA-GRPO), which optimizes performance only after correctness becomes sufficiently reliable. By alternating the optimization of the Proposer and Coder, KernelZero forms an automatic curriculum that enables targeted and training-efficient capability improvement. Empirically, KernelZero-7B surpasses Claude-4.5-Sonnet on CUDA and DeepSeek-V4-Pro on Triton. On KernelBench Level 1 and 2, it achieves CUDA pass@1 scores of 75.8% and 69.6%, respectively, with pass@10 reaching 100% and 97%. On Triton, it achieves pass@1 scores of 77.2% and 72.5%, respectively.

  • 11 authors
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Sep 26 2

Global Pass Barriers Without Per-Resource RHI Tracking: A Cross-Vendor Study with Blade

Explicit graphics APIs expose memory dependencies, per-resource accesses, and image layouts. wgpu reconstructs and validates this state; Blade keeps Vulkan images in GENERAL, tracks no per-resource state, and issues global pass-boundary barriers. We isolate barrier placement and stage/access scope within Blade, compare matched wgpu programs end-to-end, and measure six GPUs from four vendors, including exploratory Apple/Metal results. Removing fifteen redundant barriers from sixteen independent compute passes reduces GPU span by 29.3% on an RTX 5070 and 32.3% on an RX 7900 XT. It reduces independent-render span by 32.4% and 7.3% on the same discrete parts, but increases Radeon 780M span by 42.4% at 32 passes, beyond a 12.3% count-specific stability floor. No dependent-chain placement effect clears the study's cell-specific stability criterion. Deriving global barrier scope from the pass kinds around each boundary, without tracking any resource, saves 5.0% on an NVIDIA graphics chain and 6.7% on an AMD compute chain; no AMD render-involving scope cell resolves. wgpu's record-and-submit cost is higher in every measured cell, but this end-to-end difference cannot be attributed to tracking alone. RADV source shows why command counts do not predict these costs: broad global dependencies expand to several flush and invalidate requests that the driver may partly elide. It also shows that persistent GENERAL retains DCC under the measured RDNA conditions but disables FMASK. The resulting Blade direction is lightweight aggregate pass-kind state in a tracking-free RHI: an upstream render graph selects global dependency cuts, while aliasing, cross-queue use, exceptional layouts, and arbitrary per-resource DAG edges remain resource-aware engine responsibilities.

  • 1 authors
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Jul 28

Characterizing Warp Divergence from Pascal to Blackwell

Since Volta introduced Independent Thread Scheduling (ITS), NVIDIA GPUs have been widely assumed to handle warp divergence in a fixed manner. We test this assumption across Ampere, Hopper, and datacenter and consumer Blackwell GPUs, using pre-ITS Pascal as a baseline. Combining cycle-accurate microbenchmarks, hardware counters, and static analysis of compiler-generated SASS, we separate stable behavior from architectural change. Across all tested generations, divergent paths serialize linearly with the number of paths k, following T(k) approx sk with no super-linear reconvergence penalty. Warp execution efficiency falls as 32/k, the penalty is independent of occupancy, and predication removes the serialization cost. The same behavior appears on Pascal, showing that this programmer-visible cost model predates ITS. The compiler-emitted reconvergence machinery, however, has changed substantially. Pascal uses a per-warp SSY/SYNC instruction stack, whereas later generations use barrier-register instructions. Deferred reconvergence beyond the immediate post-dominator falls from 29 cases on Ampere to 2 on Blackwell. Blackwell also introduces a two-tier convergence-barrier classification, uniform-branch instructions, and explicit partial-mask warp synchronization, none of which appear on Ampere or Hopper. Controlled bit-flip experiments indicate that the new barrier class is a static compiler classification with no observable runtime effect in our tests. Thus, divergence retains a stable and predictable performance cost even as NVIDIA's control-flow ISA and reconvergence mechanisms continue to evolve.

  • 1 authors
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Jul 25 2

AutoMegaKernel: A Statically-Checked Agent Harness for Self-Retargeting Megakernel Synthesis

AutoMegaKernel (AMK) compiles a HuggingFace Llama-family model into a single persistent cooperative CUDA kernel that runs the whole forward pass in one launch, with no per-model hand-written CUDA. The contribution is the system, not raw speed. A frozen schedule-IR validator statically certifies deadlock-freedom and race-freedom via static graph checks (not a mechanized proof), so an unsafe agent-proposed schedule is rejected before launch: across 7,160 adversarial schedules (6,091 unsafe) it had zero false-accepts and accepted all 360 real lowerings. The same source retargets sm_80/sm_90/sm_120 from one codebase, auto-generates correct megakernels for 10 of 10 supported models, and on a real SmolLM2-135M checkpoint reproduces HuggingFace greedy decode token-for-token (perplexity match 2.5e-7). An unattended, agent-drivable autoresearch loop self-improves the megakernel over its own baseline (1.25-1.72x). A search-found int8 (W8A16) megakernel beats CUDA-graphed cuBLAS bf16 at batch-1 decode across NVIDIA's datacenter inference fleet: L4 up to 1.33x, the current-gen L40S 1.25-1.27x, A10G up to 1.08x at scale, and the consumer RTX 5090 1.19-1.23x. The ordering is not a clean function of bandwidth (the 864 GB/s L40S beats the 600 GB/s A10G); the divide is inference-class vs training-class. AMK trails cuBLAS on the high-bandwidth training-class A100/H100, where the harness localizes the cross-SM-sync bottleneck; we report the gap plainly. This is a precision-asymmetric (W8A16 vs bf16) comparison at decode position 0; the largest real checkpoint is TinyLlama-1.1B. Code and the harness: https://github.com/RightNow-AI/AutoMegaKernel

  • 2 authors
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Jun 7

Tilus: A Virtual Machine for Arbitrary Low-Precision GPGPU Computation in LLM Serving

Serving Large Language Models (LLMs) is critical for AI-powered applications but demands substantial computational resources, particularly in memory bandwidth and computational throughput. Low-precision computation has emerged as a key technique to improve efficiency while reducing resource consumption. Existing approaches for generating low-precision kernels are limited to weight bit widths that are powers of two and suffer from suboptimal performance due to high-level GPU programming abstractions. These abstractions restrict critical optimizations, such as fine-grained register management and optimized memory access patterns, which are essential for efficient low-precision computations. In this paper, we introduce a virtual machine (VM) designed for General-Purpose GPU (GPGPU) computing, enabling support for low-precision data types with arbitrary bit widths while maintaining GPU programmability. The proposed VM features a thread-block-level programming model, a hierarchical memory space, a novel algebraic layout system, and extensive support for diverse low-precision data types. VM programs are compiled into highly efficient GPU programs with automatic vectorization and instruction selection. Extensive experiments demonstrate that our VM efficiently supports a full spectrum of low-precision data types, and outperforms state-of-the-art low-precision kernels on their supported types. Compared to existing compilers like Triton and Ladder, as well as hand-optimized kernels such as QuantLLM and Marlin, our VM achieves performance improvements of 1.75x, 2.61x, 1.29x and 1.03x, respectively.

  • 8 authors
·
Apr 17, 2025

Are LLM-Generated GPU Kernels Production-Ready? A Trace-Driven Benchmark and Optimization Agent

Existing GPU kernel generation benchmarks draw problems from synthetic or curated sources that diverge from deployed workloads. We present Atrex-Bench, a benchmark whose 30 operators and 440 shapes are sampled directly from full-cluster production inference traces of compute-limited, memory-rich GPUs. Each problem carries an importance weight derived from its share of observed GPU time, weighted by application card-hours and computed separately for the serving phases in which it runs, together with a per-problem roofline ceiling, so the aggregate score emphasizes the kernels that consume the most serving time. Evaluating six frontier coding agents on Atrex-Bench shows that even the best vanilla model reaches only {sim}10% of the hardware roofline on production operators; and correctness alone overstates capability, since much of the apparent pass rate comes from PyTorch fallbacks rather than kernels the model wrote. To close this gap, we co-release Atrex-Kernel-Agent (AKA), a profile-driven kernel-optimization agent that combines iterative measure-revise search, optimization dropout for escaping stalled search contexts, and a layered GPU-optimization knowledge base (298 reference-kernel files and 244 optimization-knowledge documents, plus external upstream reference projects for API/ISA lookup). In a controlled case study, the agent converts zero-FlyDSL fallbacks into real kernels that match or exceed hand-tuned production baselines.

  • 11 authors
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Jul 15

Understanding GEMM Performance and Energy on NVIDIA Ada Lovelace: A Machine Learning-Based Analytical Approach

Analytical framework for predicting General Matrix Multiplication (GEMM) performance on modern GPUs, focusing on runtime, power consumption, and energy efficiency. Our study employs two approaches: a custom-implemented tiled matrix multiplication kernel for fundamental analysis, and NVIDIA's CUTLASS library for comprehensive performance data collection across advanced configurations. Using the NVIDIA RTX 4070 as our experimental platform, we developed a Random Forest-based prediction model with multi-output regression capability. Through analysis of both naive tiled matrix multiplication with varying tile sizes (1 to 32) and 16,128 CUTLASS GEMM operations across diverse configurations, we identified critical performance patterns related to matrix dimensions, thread block configurations, and memory access patterns. Our framework achieved exceptional accuracy with an R^2 score of 0.98 for runtime prediction (mean error 15.57%) and 0.78 for power prediction (median error 5.42%). The system successfully predicts performance across matrix sizes, demonstrating robust scaling behavior. Our results show that optimal tile size selection can improve performance by up to 3.2x while reducing power consumption by 22% compared to baseline configurations. Analysis of shared memory utilization and SM occupancy reveals that tile sizes of 16x16 achieve the best balance between parallelism and resource usage. The implementation of our framework, including prediction models and analysis tools, is available as an open-source project at GPPerf [https://github.com/pavlyhalim/GPPerf].

  • 3 authors
·
Nov 25, 2024

Task-Based Tensor Computations on Modern GPUs

Domain-specific, fixed-function units are becoming increasingly common in modern processors. As the computational demands of applications evolve, the capabilities and programming interfaces of these fixed-function units continue to change. NVIDIA's Hopper GPU architecture contains multiple fixed-function units per compute unit, including an asynchronous data movement unit (TMA) and an asynchronous matrix multiplication unit (Tensor Core). Efficiently utilizing these units requires a fundamentally different programming style than previous architectures; programmers must now develop warp-specialized kernels that orchestrate producer-consumer pipelines between the asynchronous units. To manage the complexity of programming these new architectures, we introduce Cypress, a task-based programming model with sequential semantics. Cypress programs are a set of designated functions called tasks that operate on tensors and are free of communication and synchronization. Cypress programs are bound to the target machine through a mapping specification that describes where tasks should run and in which memories tensors should be materialized. We present a compiler architecture that lowers Cypress programs into CUDA programs that perform competitively with expert-written codes. Cypress achieves 0.88x-1.06x the performance of cuBLAS on GEMM, and between 0.80x-0.98x the performance of the currently best-known Flash Attention implementation while eliminating all aspects of explicit data movement and asynchronous computation from application code.

  • 4 authors
·
Apr 8, 2025

Scaling DoRA: High-Rank Adaptation via Factored Norms and Fused Kernels

Weight-Decomposed Low-Rank Adaptation (DoRA) extends LoRA by decoupling weight magnitude from direction, but its forward pass requires the row-wise norm of W + sBA, a computation that every major framework we surveyed implements by materializing the dense [d_out, d_in] product BA. At d_in = 8192 and rank r = 384, a single module's norm requires about 512 MB of transient working memory in bf16, making high-rank DoRA costly and often infeasible on common single-GPU setups once hundreds of adapted modules and checkpointing are involved. We present two systems contributions. A factored norm decomposes the squared norm into base, cross, and Gram terms computable through O(d_out r + r^2) intermediates, eliminating the dense product. Fused Triton kernels collapse the four-kernel DoRA composition into a single pass, reducing memory traffic by about 4x and using a numerically stable form that avoids catastrophic cancellation in the near-unity rescaling regime where magnitude scales concentrate in practice. Across six 8-32B vision-language models (VLMs) on three NVIDIA GPUs (RTX 6000 PRO, H200, B200) at r = 384 in bf16, the fused implementation is 1.5-2.0x faster than Hugging Face PEFT's DoRA implementation for inference and 1.5-1.9x faster for gradient computation (optimizer step excluded), with up to 7 GB lower peak VRAM. Microbenchmarks on six GPUs spanning four architecture generations (L40S, A100, RTX 6000 PRO, H200, B200, B300) confirm 1.5-2.7x compose-kernel speedup. Final-logit cosine similarity exceeds 0.9999 across all model/GPU pairs, and multi-seed training curves match within 7.1 x 10^-4 mean per-step loss delta over 2000 steps.

  • 2 authors
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Mar 23 2

AutoKernel: Autonomous GPU Kernel Optimization via Iterative Agent-Driven Search

Writing high-performance GPU kernels is among the most labor-intensive tasks in machine learning systems engineering. We present AutoKernel, an open-source framework that applies an autonomous agent loop to GPU kernel optimization for arbitrary PyTorch models. Given a model, AutoKernel profiles it to identify computational bottlenecks, ranks them by Amdahl's law impact, and iteratively refines Triton or CUDA C++ kernel implementations through hundreds of experiments without human intervention. A five-stage correctness harness covering smoke tests, shape sweeps, numerical stability, determinism verification, and edge-case coverage ensures every candidate kernel is validated before any speedup is recorded. The system comprises over 9,000 lines of Python, 18 starter kernel implementations across two backends, a six-tier optimization playbook, and integration with the KernelBench benchmark suite. AutoKernel covers nine kernel types spanning the dominant operations in modern transformer architectures. On an NVIDIA H100, our Triton kernels outperform both PyTorch eager and torch.compile (max-autotune) on the majority of tested configurations: 5.29x over eager on RMSNorm, 2.82x on softmax, and 2.21x on cross-entropy, while beating torch.compile by 2.83x, 3.44x, and 2.94x respectively. In community deployment, an AutoKernel-optimized kernel achieved first place on the vectorsum_v2 B200 leaderboard. The full system is available at https://github.com/RightNow-AI/autokernel.

  • 2 authors
·
Mar 22

SiliconBench: Speed, Memory, and Fidelity for LLM Serving on Unified-Memory Desktops

Concurrent local LLM serving on unified-memory desktops must preserve memory headroom and output fidelity, which speed-only rankings overlook. We introduce SiliconBench, which evaluates nine Apple Silicon serving engines through three lenses: speed, memory, and fidelity. We evaluate chat and agent serving on Qwen3, Qwen3.5, and Gemma 4. We use a classification task to check for quality regressions against an NVIDIA reference. DGX Spark provides a complementary serving-performance reference. Three desiderata guide interpretation: serving architecture readiness, memory discipline, and multi-node scaling. On Qwen3-0.6B, vllm-metal alone more than doubles throughput on both workloads from concurrency 1 to 16. CUDA vLLM and SGLang show stronger concurrency scaling on the same prompts. Explicit memory budgets do not guarantee memory headroom: two stacks complete every request while memory use approaches physical capacity and throughput declines. The newer model architectures have narrower engine support. Their evaluated implementations match the fidelity reference. Only three stacks satisfy the completion, fidelity, and model-coverage gates. Comparisons on larger dense and MoE models reinforce the importance of scheduling prompt processing alongside ongoing generation: vllm-metal's packed prefill-decode path maintains lower first-token latency than omlx under concurrent load. In the tested two-machine configurations, tensor parallelism over Thunderbolt RDMA scales while pipeline parallelism over TCP regresses. We release benchmark code, per-run results, and maintenance journals, supported by a workflow combining bounded agent fixes with human review.

Meganeura: Portable GPU Training and Inference through Vulkan and Metal

Training and deployed inference often cross export, conversion, and platform-specific runtime boundaries. Meganeura asks whether one compact native compiler can span both phases on consumer GPUs. Its typed static graph, automatic differentiation, optimizer, checkpoint, memory planner, and runtime lower specialized programs through Vulkan and Metal. We compare five matched workloads with PyTorch on NVIDIA and AMD discrete GPUs, an AMD APU, Apple silicon, and an Intel iGPU. The protocol separates strict f32 from validated fast paths and gates forward and backward independently. Forty-eight of 50 device-workload-mode cells pass both gates; the other two share one unresolved backward-reference disagreement on a newly supported APU. In strict f32, Meganeura wins 12 of 20 GPU-referenced minimal-latency cells and has a median valid training gap of 1.8x. On the discrete AMD GPU, four of five inference workloads are within 1.10x of compiled ROCm PyTorch and three training workloads are faster. Under accelerated contracts, the worst training gap is 4.6x. Compilation takes 0.1-2.4 seconds versus 6-96 seconds for torch.compile on supported GPU paths; the stripped binary is 13 MiB. Dispatch profiles localize the largest gaps to convolution derivatives and attention backward. A physical Android XR case study transfers a Meganeura-trained decoder into an Adreno/OpenXR application sharing the graphics queue. The results show that general consumer graphics APIs can support a compact shared train-to-deploy stack at useful, sometimes vendor-competitive performance. The measured gaps point to kernel coverage, scheduling, and arithmetic policy rather than an identified API limitation.

  • 1 authors
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Aug 2

PySIFT: GPU-Resident Deterministic SIFT for Deep Learning Vision Pipelines

A widespread assumption in local feature research holds that classical handcrafted descriptors are accuracy-limited relics best replaced by learned alternatives. We show this is wrong. Through an 8-configuration ablation spanning four benchmarks (HPatches, ROxford5K, IMC Phototourism, MegaDepth), we demonstrate that classical SIFT with DSP multi-scale pooling outperforms neural descriptor and orientation replacements (HardNet, OriNet) on every accuracy metric--while running 2--18times faster--and that learned matchers (LightGlue) complement rather than supersede classical features. The conclusion reframes a decade of work: not "replace SIFT" but "compose with SIFT," classical extraction paired with learned matching only where geometric context demands it. This finding was invisible because no prior GPU SIFT kept the complete pipeline in VRAM or offered modularity for controlled classical-vs-learned ablations. We present PySIFT, the first fully GPU-resident SIFT, implemented in CuPy/Numba CUDA kernels with DLPack zero-copy handoff to downstream DL frameworks--submillisecond O(1) metadata swap regardless of keypoint count. On a laptop-grade NVIDIA RTX 3050 (4 GB VRAM), PySIFT achieves: (i) higher Mean Matching Accuracy (MMA) than OpenCV SIFT on HPatches, (ii) 383 ms faster per pair on high-resolution MegaDepth, (iii) higher geometric accuracy on cross-dataset benchmarks (+5.6 pp AUC@10{}^circ on MegaDepth, more inliers on IMC Phototourism), and (iv) bitwise deterministic output--identical keypoints and descriptors across runs, with detection reproducing identically even across GPU architectures: a guarantee that learned extractors cannot match without significant performance sacrifice, and cannot achieve at all across GPU architectures due to cuDNN's architecture-dependent algorithm selection. PySIFT is open-source, requiring no C++ compilation.

  • 3 authors
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May 17

Closing the Performance Gap with Modern C++

On the way to Exascale, programmers face the increasing challenge of having to support multiple hardware architectures from the same code base. At the same time, portability of code and performance are increasingly difficult to achieve as hardware architectures are becoming more and more diverse. Today's heterogeneous systems often include two or more completely distinct and incompatible hardware execution models, such as GPGPU's, SIMD vector units, and general purpose cores which conventionally have to be programmed using separate tool chains representing non-overlapping programming models. The recent revival of interest in the industry and the wider community for the C++ language has spurred a remarkable amount of standardization proposals and technical specifications in the arena of concurrency and parallelism. This recently includes an increasing amount of discussion around the need for a uniform, higher-level abstraction and programming model for parallelism in the C++ standard targeting heterogeneous and distributed computing. Such an abstraction should perfectly blend with existing, already standardized language and library features, but should also be generic enough to support future hardware developments. In this paper, we present the results from developing such a higher-level programming abstraction for parallelism in C++ which aims at enabling code and performance portability over a wide range of architectures and for various types of parallelism. We present and compare performance data obtained from running the well-known STREAM benchmark ported to our higher level C++ abstraction with the corresponding results from running it natively. We show that our abstractions enable performance at least as good as the comparable base-line benchmarks while providing a uniform programming API on all compared target architectures.

  • 5 authors
·
May 30, 2022

TorchTitan: One-stop PyTorch native solution for production ready LLM pre-training

The development of large language models (LLMs) has been instrumental in advancing state-of-the-art natural language processing applications. Training LLMs with billions of parameters and trillions of tokens require sophisticated distributed systems that enable composing and comparing several state-of-the-art techniques in order to efficiently scale across thousands of accelerators. However, existing solutions are complex, scattered across multiple libraries/repositories, lack interoperability, and are cumbersome to maintain. Thus, curating and empirically comparing training recipes require non-trivial engineering effort. This paper introduces TorchTitan, an open-source, PyTorch-native distributed training system that unifies state-of-the-art techniques, streamlining integration and reducing overhead. TorchTitan enables 3D parallelism in a modular manner with elastic scaling, providing comprehensive logging, checkpointing, and debugging tools for production-ready training. It also incorporates hardware-software co-designed solutions, leveraging features like Float8 training and SymmetricMemory. As a flexible test bed, TorchTitan facilitates custom recipe curation and comparison, allowing us to develop optimized training recipes for Llama 3.1 and provide guidance on selecting techniques for maximum efficiency based on our experiences. We thoroughly assess TorchTitan on the Llama 3.1 family of LLMs, spanning 8 billion to 405 billion parameters, and showcase its exceptional performance, modular composability, and elastic scalability. By stacking training optimizations, we demonstrate accelerations of 65.08% with 1D parallelism at the 128-GPU scale (Llama 3.1 8B), an additional 12.59% with 2D parallelism at the 256-GPU scale (Llama 3.1 70B), and an additional 30% with 3D parallelism at the 512-GPU scale (Llama 3.1 405B) on NVIDIA H100 GPUs over optimized baselines.

  • 13 authors
·
Oct 8, 2024 1

ZeRO-Infinity: Breaking the GPU Memory Wall for Extreme Scale Deep Learning

In the last three years, the largest dense deep learning models have grown over 1000x to reach hundreds of billions of parameters, while the GPU memory has only grown by 5x (16 GB to 80 GB). Therefore, the growth in model scale has been supported primarily though system innovations that allow large models to fit in the aggregate GPU memory of multiple GPUs. However, we are getting close to the GPU memory wall. It requires 800 NVIDIA V100 GPUs just to fit a trillion parameter model for training, and such clusters are simply out of reach for most data scientists. In addition, training models at that scale requires complex combinations of parallelism techniques that puts a big burden on the data scientists to refactor their model. In this paper we present ZeRO-Infinity, a novel heterogeneous system technology that leverages GPU, CPU, and NVMe memory to allow for unprecedented model scale on limited resources without requiring model code refactoring. At the same time it achieves excellent training throughput and scalability, unencumbered by the limited CPU or NVMe bandwidth. ZeRO-Infinity can fit models with tens and even hundreds of trillions of parameters for training on current generation GPU clusters. It can be used to fine-tune trillion parameter models on a single NVIDIA DGX-2 node, making large models more accessible. In terms of training throughput and scalability, it sustains over 25 petaflops on 512 NVIDIA V100 GPUs(40% of peak), while also demonstrating super linear scalability. An open source implementation of ZeRO-Infinity is available through DeepSpeed, a deep learning optimization library that makes distributed training easy, efficient, and effective.

  • 5 authors
·
Apr 15, 2021

QLoRA: Efficient Finetuning of Quantized LLMs

We present QLoRA, an efficient finetuning approach that reduces memory usage enough to finetune a 65B parameter model on a single 48GB GPU while preserving full 16-bit finetuning task performance. QLoRA backpropagates gradients through a frozen, 4-bit quantized pretrained language model into Low Rank Adapters~(LoRA). Our best model family, which we name Guanaco, outperforms all previous openly released models on the Vicuna benchmark, reaching 99.3% of the performance level of ChatGPT while only requiring 24 hours of finetuning on a single GPU. QLoRA introduces a number of innovations to save memory without sacrificing performance: (a) 4-bit NormalFloat (NF4), a new data type that is information theoretically optimal for normally distributed weights (b) double quantization to reduce the average memory footprint by quantizing the quantization constants, and (c) paged optimziers to manage memory spikes. We use QLoRA to finetune more than 1,000 models, providing a detailed analysis of instruction following and chatbot performance across 8 instruction datasets, multiple model types (LLaMA, T5), and model scales that would be infeasible to run with regular finetuning (e.g. 33B and 65B parameter models). Our results show that QLoRA finetuning on a small high-quality dataset leads to state-of-the-art results, even when using smaller models than the previous SoTA. We provide a detailed analysis of chatbot performance based on both human and GPT-4 evaluations showing that GPT-4 evaluations are a cheap and reasonable alternative to human evaluation. Furthermore, we find that current chatbot benchmarks are not trustworthy to accurately evaluate the performance levels of chatbots. A lemon-picked analysis demonstrates where Guanaco fails compared to ChatGPT. We release all of our models and code, including CUDA kernels for 4-bit training.

  • 4 authors
·
May 23, 2023 10

NKI-Agent: Domain-Specific Fine-Tuning and Agentic Tool Use for Neuron Kernel Generation

Recent agentic approaches to LLM-based kernel generation have achieved impressive results on CUDA. For emerging AI accelerators such as AWS Trainium and Inferentia, automated kernel generation and optimization remain largely unaddressed. Writing kernels for these chips via the Neuron Kernel Interface (NKI) is particularly challenging: developers must navigate a multi-engine architecture, tile-based programming, and explicit data movement across multi-level memory hierarchy. Moreover, no publicly-available training data, benchmarks, or tool-augmented agents exist for this domain. We introduce NKI-Agent, the first system combining domain-specific supervised fine-tuning (SFT) with a compile-verify-fix agent loop for NKI kernel generation. We adapt the existing CUDA-Agent framework to Neuron hardware, curate 6,000 NKI kernel generation tasks for training, and construct NKIBench, a 250-task benchmark across three difficulty levels. Evaluated on real Trn1 hardware, NKI-Agent with Claude Opus 4.8 and a rank-aware system prompt achieves a 77.3% pass rate on the 150-task NKIBench. We show that tool use is critical: Opus 4.8 scores 6% in single-shot mode without agent tools. On a 60-task subset, we show that an SFT-trained Qwen3-Coder-30B-A3B achieves 25.0% pass rate at 1/100th the cost, outperforming Claude Sonnet 4 (15.0%). We also report that Group Relative Policy Optimization (GRPO) with binary compilation reward fails to improve over SFT, providing guidance on reward design for RL-based kernel generation.

  • 5 authors
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Jul 4

InFlux++: Real and Synthetic Data for Estimating Dynamic Camera Intrinsics

Camera intrinsics are vital for recovering 3D structure from 2D video. However, most 3D algorithms assume fixed intrinsics throughout a video, an assumption that often fails for real-world in-the-wild videos. Consequently, estimating per-frame intrinsics from RGB images is critical for making 3D methods robust to videos with dynamic intrinsics. InFlux previously advanced this research direction by establishing the first real-world benchmark with per-frame ground truth intrinsics for dynamic intrinsics videos. Nevertheless, existing methods remain inaccurate due to two obstacles: (i) training data is scarce and lacks intrinsics diversity; and (ii) benchmarks, including InFlux, have limited scene and camera motion diversity, making it difficult to properly evaluate methods. To address both gaps, we present InFlux++, consisting of two components. InFlux++ Synth is a large-scale procedurally generated synthetic video dataset with 441K+ annotated frames from 1841 high-resolution videos, providing accurate per-frame ground truth intrinsics for training dynamic intrinsics prediction models; a subset also includes per-frame pose, depth, and normals. The videos feature rich intrinsics diversity through changes in camera zoom and focus, as well as dynamic objects and realistic rendering effects such as lens distortion and defocus blur. InFlux++ Real is a large-scale real-world benchmark that extends InFlux with 514K+ newly captured frames across 334 high-resolution videos, spanning a wider range of scenes and camera motions. Finetuning existing intrinsics prediction methods on InFlux++ Synth consistently improves focal length estimation across both InFlux++ Real and InFlux, suggesting that synthetic supervision is promising for RGB-based intrinsics prediction. For the dataset, benchmark, code, videos, submission instructions, and live leaderboard, please visit https://influx.cs.princeton.edu/ .

  • 8 authors
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Jul 5

NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstruction

Recent methods for neural surface representation and rendering, for example NeuS, have demonstrated the remarkably high-quality reconstruction of static scenes. However, the training of NeuS takes an extremely long time (8 hours), which makes it almost impossible to apply them to dynamic scenes with thousands of frames. We propose a fast neural surface reconstruction approach, called NeuS2, which achieves two orders of magnitude improvement in terms of acceleration without compromising reconstruction quality. To accelerate the training process, we parameterize a neural surface representation by multi-resolution hash encodings and present a novel lightweight calculation of second-order derivatives tailored to our networks to leverage CUDA parallelism, achieving a factor two speed up. To further stabilize and expedite training, a progressive learning strategy is proposed to optimize multi-resolution hash encodings from coarse to fine. We extend our method for fast training of dynamic scenes, with a proposed incremental training strategy and a novel global transformation prediction component, which allow our method to handle challenging long sequences with large movements and deformations. Our experiments on various datasets demonstrate that NeuS2 significantly outperforms the state-of-the-arts in both surface reconstruction accuracy and training speed for both static and dynamic scenes. The code is available at our website: https://vcai.mpi-inf.mpg.de/projects/NeuS2/ .

  • 6 authors
·
Dec 10, 2022

Quartet: Native FP4 Training Can Be Optimal for Large Language Models

The rapid advancement of large language models (LLMs) has been paralleled by unprecedented increases in computational demands, with training costs for state-of-the-art models doubling every few months. Training models directly in low-precision arithmetic offers a solution, by improving both computational throughput and energy efficiency. Specifically, NVIDIA's recent Blackwell architecture facilitates extremely low-precision operations, specifically FP4 variants, promising substantial efficiency gains. Yet, current algorithms for training LLMs in FP4 precision face significant accuracy degradation and often rely on mixed-precision fallbacks. In this paper, we systematically investigate hardware-supported FP4 training and introduce Quartet, a new approach enabling accurate, end-to-end FP4 training with all the major computations (in e.g. linear layers) being performed in low precision. Through extensive evaluations on Llama-type models, we reveal a new low-precision scaling law that quantifies performance trade-offs across varying bit-widths and allows us to identify a "near-optimal" low-precision training technique in terms of accuracy-vs-computation, called Quartet. We implement Quartet using optimized CUDA kernels tailored for NVIDIA Blackwell GPUs, and show that it can achieve state-of-the-art accuracy for FP4 precision, successfully training billion-scale models. Our method demonstrates that fully FP4-based training is a competitive alternative to standard-precision and FP8 training. Our code is available at https://github.com/IST-DASLab/Quartet.

FlashRNN: Optimizing Traditional RNNs on Modern Hardware

While Transformers and other sequence-parallelizable neural network architectures seem like the current state of the art in sequence modeling, they specifically lack state-tracking capabilities. These are important for time-series tasks and logical reasoning. Traditional RNNs like LSTMs and GRUs, as well as modern variants like sLSTM do have these capabilities at the cost of strictly sequential processing. While this is often seen as a strong limitation, we show how fast these networks can get with our hardware-optimization FlashRNN in Triton and CUDA, optimizing kernels to the register level on modern GPUs. We extend traditional RNNs with a parallelization variant that processes multiple RNNs of smaller hidden state in parallel, similar to the head-wise processing in Transformers. To enable flexibility on different GPU variants, we introduce a new optimization framework for hardware-internal cache sizes, memory and compute handling. It models the hardware in a setting using polyhedral-like constraints, including the notion of divisibility. This speeds up the solution process in our ConstrINT library for general integer constraint satisfaction problems (integer CSPs). We show that our kernels can achieve 50x speed-ups over a vanilla PyTorch implementation and allow 40x larger hidden sizes compared to our Triton implementation. Our open-source kernels and the optimization library are released here to boost research in the direction of state-tracking enabled RNNs and sequence modeling: https://github.com/NX-AI/flashrnn

  • 3 authors
·
Dec 10, 2024

Efficient Encoding of Graphics Primitives with Simplex-based Structures

Grid-based structures are commonly used to encode explicit features for graphics primitives such as images, signed distance functions (SDF), and neural radiance fields (NeRF) due to their simple implementation. However, in n-dimensional space, calculating the value of a sampled point requires interpolating the values of its 2^n neighboring vertices. The exponential scaling with dimension leads to significant computational overheads. To address this issue, we propose a simplex-based approach for encoding graphics primitives. The number of vertices in a simplex-based structure increases linearly with dimension, making it a more efficient and generalizable alternative to grid-based representations. Using the non-axis-aligned simplicial structure property, we derive and prove a coordinate transformation, simplicial subdivision, and barycentric interpolation scheme for efficient sampling, which resembles transformation procedures in the simplex noise algorithm. Finally, we use hash tables to store multiresolution features of all interest points in the simplicial grid, which are passed into a tiny fully connected neural network to parameterize graphics primitives. We implemented a detailed simplex-based structure encoding algorithm in C++ and CUDA using the methods outlined in our approach. In the 2D image fitting task, the proposed method is capable of fitting a giga-pixel image with 9.4% less time compared to the baseline method proposed by instant-ngp, while maintaining the same quality and compression rate. In the volumetric rendering setup, we observe a maximum 41.2% speedup when the samples are dense enough.

  • 2 authors
·
Nov 26, 2023

Compiler-First State Space Duality and Portable O(1) Autoregressive Caching for Inference

State-space model releases are typically coupled to fused CUDA and Triton kernels, inheriting a hard dependency on NVIDIA hardware. We show that Mamba-2's state space duality algorithm -- diagonal state structure, chunkable recurrence, and einsum-dominated compute with static control flow -- maps cleanly onto what XLA's fusion and tiling passes actually optimise, making custom kernels optional rather than required. We implement the full inference path (prefill, cached autoregressive decoding) as shaped standard primitives under XLA, without hand-written kernels, and realise the architecture's theoretical O(1) state management as a compiled on-device cache requiring no host synchronisation during generation. The implementation runs unmodified on CPU, NVIDIA GPU, and Google Cloud TPU from a single JAX source. On TPU v6e across five model scales (130M--2.7B parameters), XLA-generated code reaches approximately 140 TFLOPS on single-stream prefill (15% MFU) and up to 64% bandwidth utilisation on decode. Greedy decoding matches the PyTorch/CUDA reference token-for-token across 64 steps, with hidden-state agreement within float32 rounding tolerance. The pattern transfers to any SSM recurrence satisfying the same structural conditions, on any platform with a mature XLA backend. The implementation is publicly available at https://github.com/CosmoNaught/mamba2-jax and merged into the Bonsai JAX model library.

Efficient Large-Scale Language Model Training on GPU Clusters Using Megatron-LM

Large language models have led to state-of-the-art accuracies across a range of tasks. However, training these models efficiently is challenging for two reasons: a) GPU memory capacity is limited, making it impossible to fit large models on even a multi-GPU server, and b) the number of compute operations required to train these models can result in unrealistically long training times. Consequently, new methods of model parallelism such as tensor and pipeline parallelism have been proposed. Unfortunately, naive usage of these methods leads to fundamental scaling issues at thousands of GPUs, e.g., due to expensive cross-node communication or devices spending significant time waiting on other devices to make progress. In this paper, we show how different types of parallelism methods (tensor, pipeline, and data parallelism) can be composed to scale to thousands of GPUs and models with trillions of parameters. We survey techniques for pipeline parallelism and propose a novel interleaved pipeline parallelism schedule that can improve throughput by 10+% with memory footprint comparable to existing approaches. We quantitatively study the trade-offs between tensor, pipeline, and data parallelism, and provide intuition as to how to configure distributed training of a large model. Our approach allows us to perform training iterations on a model with 1 trillion parameters at 502 petaFLOP/s on 3072 GPUs with achieved per-GPU throughput of 52% of theoretical peak. Our code is open sourced at https://github.com/nvidia/megatron-lm.

  • 12 authors
·
Apr 9, 2021

Hardware and Software Platform Inference

It is now a common business practice to buy access to large language model (LLM) inference rather than self-host, because of significant upfront hardware infrastructure and energy costs. However, as a buyer, there is no mechanism to verify the authenticity of the advertised service including the serving hardware platform, e.g. that it is actually being served using an NVIDIA H100. Furthermore, there are reports suggesting that model providers may deliver models that differ slightly from the advertised ones, often to make them run on less expensive hardware. That way, a client pays premium for a capable model access on more expensive hardware, yet ends up being served by a (potentially less capable) cheaper model on cheaper hardware. In this paper we introduce \textbf{hardware and software platform inference (HSPI)} -- a method for identifying the underlying architecture and software stack of a (black-box) machine learning model solely based on its input-output behavior. Our method leverages the inherent differences of various architectures and compilers to distinguish between different types and software stacks. By analyzing the numerical patterns in the model's outputs, we propose a classification framework capable of accurately identifying the used for model inference as well as the underlying software configuration. Our findings demonstrate the feasibility of inferring type from black-box models. We evaluate HSPI against models served on different real hardware and find that in a white-box setting we can distinguish between different s with between 83.9% and 100% accuracy. Even in a black-box setting we are able to achieve results that are up to three times higher than random guess accuracy.

  • 5 authors
·
Nov 7, 2024 2

WattGPU: Predicting Inference Power and Latency on Unseen GPUs and LLMs

Large Language Model (LLM) inference workloads are a rapidly growing contributor to data center energy consumption. Optimizing these deployments requires matching specific LLMs to the most efficient GPUs, but operators currently lack the tools to do so without exhaustively profiling each combination. While some predictive models exist, they still require profiling data and struggle to generalize to hardware unseen during training. To address this, we introduce WattGPU, featuring two predictive models for mean GPU power draw and Inter-Token Latency (ITL). Our approach leverages only publicly available LLM metadata and GPU specifications, eliminating the need for hardware access or profiling while enabling generalization to unseen NVIDIA server-grade GPUs and LLMs. We evaluate our models using rigorous leave-one-GPU-out and leave-one-LLM-out cross-validation on a dataset of 42 open-source LLMs (0.1B--27B parameters) and 8 GPUs under both offline and server scenarios. The mean power draw model achieves a median absolute percentage error of leq3.4% for offline and leq13.5% for server scenarios on unseen GPUs, while the latency model achieves leq8.5% in server mode, both maintaining strong GPU ranking correlations for server scenarios (Kendall τgeq0.76). Compared to standard physically grounded baselines -- Load-Scaled Thermal Design Power (TDP) for power draw and roofline for latency -- our models reduce median absolute percentage error by approximately 4times on unseen LLM-GPU combinations for server scenarios or approximately 2times for completely unseen GPUs. WattGPU's data and code are publicly available at https://github.com/maufadel/wattgpu.

  • 3 authors
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Jul 1

Optimizing Mixture of Block Attention

Mixture of Block Attention (MoBA) (Lu et al., 2025) is a promising building block for efficiently processing long contexts in LLMs by enabling queries to sparsely attend to a small subset of key-value blocks, drastically reducing computational cost. However, the design principles governing MoBA's performance are poorly understood, and it lacks an efficient GPU implementation, hindering its practical adoption. In this paper, we first develop a statistical model to analyze MoBA's underlying mechanics. Our model reveals that performance critically depends on the router's ability to accurately distinguish relevant from irrelevant blocks based on query-key affinities. We derive a signal-to-noise ratio that formally connects architectural parameters to this retrieval accuracy. Guided by our analysis, we identify two key pathways for improvement: using smaller block sizes and applying a short convolution on keys to cluster relevant signals, which enhances routing accuracy. While theoretically better, small block sizes are inefficient on GPUs. To bridge this gap, we introduce FlashMoBA, a hardware-aware CUDA kernel that enables efficient MoBA execution even with the small block sizes our theory recommends. We validate our insights by training LLMs from scratch, showing that our improved MoBA models match the performance of dense attention baselines. FlashMoBA achieves up to 14.7x speedup over FlashAttention-2 for small blocks, making our theoretically-grounded improvements practical. Code is available at: https://github.com/mit-han-lab/flash-moba.

  • 4 authors
·
Nov 14, 2025

Cuckoo-GPU: Accelerating Cuckoo Filters on Modern GPUs

Approximate Membership Query (AMQ) structures are essential for high-throughput systems in databases, networking, and bioinformatics. While Bloom filters offer speed, they lack support for deletions. Existing GPU-based dynamic alternatives, such as the Two-Choice Filter (TCF) and GPU Quotient Filter (GQF), enable deletions but incur severe performance penalties. We present Cuckoo-GPU, an open-source, high-performance Cuckoo filter library for GPUs. Instead of prioritizing cache locality, Cuckoo-GPU embraces the inherently random access pattern of Cuckoo hashing to fully saturate global memory bandwidth. Our design features a lock-free architecture built on atomic compare-and-swap operations, paired with a novel breadth-first search-based eviction heuristic that minimizes thread divergence and bounds sequential memory accesses during high-load insertions. Evaluated on NVIDIA GH200 (HBM3) and RTX PRO 6000 Blackwell (GDDR7) systems, Cuckoo-GPU closes the performance gap between append-only and dynamic AMQ structures. It achieves insertion, query, and deletion throughputs up to 378x (4.1x), 6x (34.7x), and 258x (107x) higher than GQF (TCF) on the same hardware, respectively, and delivers up to a 350x speedup over the fastest available multi-threaded CPU-based Cuckoo filter implementation. Moreover, its query throughput rivals that of the append-only GPU-based Blocked Bloom filter - demonstrating that dynamic AMQ structures can be deployed on modern accelerators without sacrificing performance.

Fine-Tuning GPT-5 for GPU Kernel Generation

Developing efficient GPU kernels is essential for scaling modern AI systems, yet it remains a complex task due to intricate hardware architectures and the need for specialized optimization expertise. Although Large Language Models (LLMs) demonstrate strong capabilities in general sequential code generation, they face significant challenges in GPU code generation because of the scarcity of high-quality labeled training data, compiler biases when generating synthetic solutions, and limited generalization across hardware generations. This precludes supervised fine-tuning (SFT) as a scalable methodology for improving current LLMs. In contrast, reinforcement learning (RL) offers a data-efficient and adaptive alternative but requires access to relevant tools, careful selection of training problems, and a robust evaluation environment. We present Makora's environment and tools for reinforcement learning finetuning of frontier models and report our results from fine-tuning GPT-5 for Triton code generation. In the single-attempt setting, our fine-tuned model improves kernel correctness from 43.7% to 77.0% (+33.3 percentage points) and increases the fraction of problems outperforming TorchInductor from 14.8% to 21.8% (+7 percentage points) compared to baseline GPT-5, while exceeding prior state-of-the-art models on KernelBench. When integrated into a full coding agent, it is able to solve up to 97.4% of problems in an expanded KernelBench suite, outperforming the PyTorch TorchInductor compiler on 72.9% of problems with a geometric mean speedup of 2.12x. Our work demonstrates that targeted post-training with reinforcement learning can unlock LLM capabilities in highly specialized technical domains where traditional supervised learning is limited by data availability, opening new pathways for AI-assisted accelerator programming.

  • 7 authors
·
Feb 11

ReSET: Accurate Latency-Critical NVFP4 Reasoning via Step-Aware Temperature Scaling

Large reasoning models (LRMs) improve complex problem-solving by generating long intermediate reasoning traces, but this substantially increases inference costs. NVFP4 inference offers a promising approach to reduce both computational and memory costs through hardware-supported low-precision execution. However, directly applying NVFP4 to LRMs introduces two practical limitations: reasoning accuracy degrades under quantization, and existing NVFP4 kernels do not fully realize latency benefits in small-batch autoregressive decoding. In this work, we analyze the effect of NVFP4 quantization on token-level uncertainty during reasoning. We show that quantization increases incorrect sampling at low-entropy symbolic tokens, while causing over-concentration on a small set of tokens in high-uncertainty reasoning steps. Based on this observation, we propose ReSET, a reasoning-step entropy-based temperature-scaling method that estimates step-level uncertainty online and adapts the decoding temperature using both token-level and step-level entropy signals. To address the latency gap, we further design a CUDA-core small-M NVFP4 kernel for latency-critical autoregressive decoding. Across reasoning benchmarks and model scales, ReSET improves NVFP4 reasoning accuracy by up to sim!2 points over the NVFP4 baseline. Our CUDA-core small-M kernel further improves latency-critical decoding, delivering up to 2.5!times kernel-level speedup over NVFP4 vLLM and approximately 2!times end-to-end decoding speedup over BF16. Code is available at https://github.com/aiha-lab/ReSET.

  • 7 authors
·
Jun 10

INR-Arch: A Dataflow Architecture and Compiler for Arbitrary-Order Gradient Computations in Implicit Neural Representation Processing

An increasing number of researchers are finding use for nth-order gradient computations for a wide variety of applications, including graphics, meta-learning (MAML), scientific computing, and most recently, implicit neural representations (INRs). Recent work shows that the gradient of an INR can be used to edit the data it represents directly without needing to convert it back to a discrete representation. However, given a function represented as a computation graph, traditional architectures face challenges in efficiently computing its nth-order gradient due to the higher demand for computing power and higher complexity in data movement. This makes it a promising target for FPGA acceleration. In this work, we introduce INR-Arch, a framework that transforms the computation graph of an nth-order gradient into a hardware-optimized dataflow architecture. We address this problem in two phases. First, we design a dataflow architecture that uses FIFO streams and an optimized computation kernel library, ensuring high memory efficiency and parallel computation. Second, we propose a compiler that extracts and optimizes computation graphs, automatically configures hardware parameters such as latency and stream depths to optimize throughput, while ensuring deadlock-free operation, and outputs High-Level Synthesis (HLS) code for FPGA implementation. We utilize INR editing as our benchmark, presenting results that demonstrate 1.8-4.8x and 1.5-3.6x speedup compared to CPU and GPU baselines respectively. Furthermore, we obtain 3.1-8.9x and 1.7-4.3x lower memory usage, and 1.7-11.3x and 5.5-32.8x lower energy-delay product. Our framework will be made open-source and available on GitHub.

  • 6 authors
·
Aug 10, 2023

Characterizing and Optimizing LLM Inference Workloads on CPU-GPU Coupled Architectures

Large language model (LLM)-based inference workloads increasingly dominate data center costs and resource utilization. Therefore, understanding the inference workload characteristics on evolving CPU-GPU coupled architectures is crucial for optimization. This paper presents an in-depth analysis of LLM inference behavior on loosely-coupled (PCIe A100/H100) and closely-coupled (GH200) systems. We analyze performance dynamics using fine-grained operator-to-kernel trace analysis, facilitated by our novel profiler SKIP and metrics like Total Kernel Launch and Queuing Time (TKLQT). Results show that closely-coupled (CC) GH200 significantly outperforms loosely-coupled (LC) systems at large batch sizes, achieving 1.9x-2.7x faster prefill latency for Llama 3.2-1B. However, our analysis also reveals that GH200 remains CPU-bound up to 4x larger batch sizes than LC systems. In this extended CPU-bound region, we identify the performance characteristics of the Grace CPU as a key factor contributing to higher inference latency at low batch sizes on GH200. We demonstrate that TKLQT accurately identifies this CPU/GPU-bound transition point. Based on this analysis, we further show that kernel fusion offers significant potential to mitigate GH200's low-batch latency bottleneck by reducing kernel launch overhead. This detailed kernel-level characterization provides critical insights for optimizing diverse CPU-GPU coupling strategies. This work is an initial effort, and we plan to explore other major AI/DL workloads that demand different degrees of CPU-GPU heterogeneous architectures.

  • 6 authors
·
Apr 16, 2025

FastAttention: Extend FlashAttention2 to NPUs and Low-resource GPUs

FlashAttention series has been widely applied in the inference of large language models (LLMs). However, FlashAttention series only supports the high-level GPU architectures, e.g., Ampere and Hopper. At present, FlashAttention series is not easily transferrable to NPUs and low-resource GPUs. Moreover, FlashAttention series is inefficient for multi- NPUs or GPUs inference scenarios. In this work, we propose FastAttention which pioneers the adaptation of FlashAttention series for NPUs and low-resource GPUs to boost LLM inference efficiency. Specifically, we take Ascend NPUs and Volta-based GPUs as representatives for designing our FastAttention. We migrate FlashAttention series to Ascend NPUs by proposing a novel two-level tiling strategy for runtime speedup, tiling-mask strategy for memory saving and the tiling-AllReduce strategy for reducing communication overhead, respectively. Besides, we adapt FlashAttention for Volta-based GPUs by redesigning the operands layout in shared memory and introducing a simple yet effective CPU-GPU cooperative strategy for efficient memory utilization. On Ascend NPUs, our FastAttention can achieve a 10.7times speedup compared to the standard attention implementation. Llama-7B within FastAttention reaches up to 5.16times higher throughput than within the standard attention. On Volta architecture GPUs, FastAttention yields 1.43times speedup compared to its equivalents in xformers. Pangu-38B within FastAttention brings 1.46times end-to-end speedup using FasterTransformer. Coupled with the propose CPU-GPU cooperative strategy, FastAttention supports a maximal input length of 256K on 8 V100 GPUs. All the codes will be made available soon.

  • 20 authors
·
Oct 21, 2024